i’ve put together another little JS audio processor for reaper. this one is called ‘paranoia’, and it’s a harsh digital mangler (with bonus bugs!) and a bunch of soft clippers and filters bolted onto it. it started off being modeled on a little hardware digital fx unit going around at the moment but the signal chain ended up evolving into something quite a bit different.
here’s an audio example (updated link, works now! updated 2012: oops, broken again)… crunchiness everywhere.
doesn’t work great on all sources, but does the trick on percussion tracks. the multimode filter in there is pretty nasty as well.
more info (including instructions and presets) and a download link up at the reaper site here: http://forum.cockos.com/showthread.php?t=55205
this effect can be used in other DAWs, you just need to get the cockos effect pack and there’s a JS interpreter VST in there. apparently. that’s what i heard, anyway. comment if you get stuck.
i’ve uploaded a quick demo of some of the free js effects i’ve built for reaper (linked here, click for more info)
this is just a quick guitar improvisation, played into two instances of floaty and one of avocado, streamed live to disk – no offline edits or effects except for a limiter were added to this.
update: i’ve just updated all of the effects, here’s a demo of avocado tempo sync’ed to some drums:
i’ve been mucking about making some effects using reaper’s js effect engine, and i’m happy enough with the results now to release them.
there are three effects in here:
- floaty – modulated delay inspired by mda’s dubdelay, but with lots of extra craziness
- avocado – powerful glitch engine, with a ducker built in so it won’t stomp all over your tracks
- tonegate (previously released) – triggered tone generator
click here to download all three effects:
and yeah, i’ll get back onto the dsmcu/bliptracker ds stuff soon. as soon as i can find where both of my ds’s have gone…
edit: audio demo of these here
i’ve recently started using reaper as my main audio software. one of the best things about this thing is that it comes with a built-in plugin programming language. it’s pretty basic but you can do some cool stuff with it, and it’s way easier than futzing about with compilers and vst frameworks and garbage like that.
i’ve just released my first effect for this environment, called tonegate. it’s based on a number of other effects supplied with reaper – it’s really just a basic tone generator triggered off a gate, mainly to add sin, square or noise tones to kick or snare hits. tone type/pitch is configurable (the pitch can optionally raise or drop during tone decay), there’s a simple low pass filter and wet/dry mix.
this is a quick audio demo of the effect in action – first part is dry kick and snare tracks, second part has some (not-so) subtle sin and noise added to kick and snare, last one is way over the top. with enough of these you can do all sorts of weird nintendo-y sounding stuff: