remain calm

Archive for the ‘plugins’ Category

‘avocado’, ‘floaty’ js effects demo

Saturday, September 20th, 2008

i’ve uploaded a quick demo of some of the free js effects i’ve built for reaper (linked here, click for more info)

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this is just a quick guitar improvisation, played into two instances of floaty and one of avocado, streamed live to disk – no offline edits or effects except for a limiter were added to this.

update: i’ve just updated all of the effects, here’s a demo of avocado tempo sync’ed to some drums:

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more js effects for reaper – ‘avocado’ and ‘floaty’

Tuesday, September 16th, 2008

i’ve been mucking about making some effects using reaper’s js effect engine, and i’m happy enough with the results now to release them.

there are three effects in here:

  • floaty – modulated delay inspired by mda’s dubdelay, but with lots of extra craziness
  • avocado – powerful glitch engine, with a ducker built in so it won’t stomp all over your tracks
  • tonegate (previously released) – triggered tone generator

click here to download all three effects:
http://remaincalm.org/jsfx/remaincalm_org_jsfx.zip

and yeah, i’ll get back onto the dsmcu/bliptracker ds stuff soon. as soon as i can find where both of my ds’s have gone…

edit: audio demo of these here

reaper – tonegate js effect

Thursday, April 24th, 2008

i’ve recently started using reaper as my main audio software. one of the best things about this thing is that it comes with a built-in plugin programming language. it’s pretty basic but you can do some cool stuff with it, and it’s way easier than futzing about with compilers and vst frameworks and garbage like that.

i’ve just released my first effect for this environment, called tonegate. it’s based on a number of other effects supplied with reaper – it’s really just a basic tone generator triggered off a gate, mainly to add sin, square or noise tones to kick or snare hits. tone type/pitch is configurable (the pitch can optionally raise or drop during tone decay), there’s a simple low pass filter and wet/dry mix.

this is a quick audio demo of the effect in action – first part is dry kick and snare tracks, second part has some (not-so) subtle sin and noise added to kick and snare, last one is way over the top. with enough of these you can do all sorts of weird nintendo-y sounding stuff:

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