remain calm

Archive for April, 2008

the first in a potentially long sequence of dodgy cocktail recipes

Saturday, April 26th, 2008

2 medium-sized pears
200mL of apple cider or sparkling apple juice or something
150mL of zubrowka (bison) vodka
50mL of medos (honey) vodka
big handful of ice

blend until it looks like a daiquiri. optionally layer with a tiny bit of fresh cream and then top with cinnamon power. serve in whatever you have handy.

the fossil record

Friday, April 25th, 2008

thought it was finally time i got around to re-posting a party mix i did at the beginning of the year:

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(~45 songs in 40 minutes!)

reaper – tonegate js effect

Thursday, April 24th, 2008

i’ve recently started using reaper as my main audio software. one of the best things about this thing is that it comes with a built-in plugin programming language. it’s pretty basic but you can do some cool stuff with it, and it’s way easier than futzing about with compilers and vst frameworks and garbage like that.

i’ve just released my first effect for this environment, called tonegate. it’s based on a number of other effects supplied with reaper – it’s really just a basic tone generator triggered off a gate, mainly to add sin, square or noise tones to kick or snare hits. tone type/pitch is configurable (the pitch can optionally raise or drop during tone decay), there’s a simple low pass filter and wet/dry mix.

this is a quick audio demo of the effect in action – first part is dry kick and snare tracks, second part has some (not-so) subtle sin and noise added to kick and snare, last one is way over the top. with enough of these you can do all sorts of weird nintendo-y sounding stuff:

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bliptracker – nds drum machine

Thursday, April 24th, 2008

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bliptracker

click here to download BLIPTRACKER v1.0c

bliptracker is my free (and open-source) nintendo ds-based drum machine, synth and sequencer, intended for live performance.

bliptracker is stable, runs happily on most nintendo ds flash cards (tested working on R4DS and supercard), and supports custom sounds (up to four sets of six samples per ‘sample-set’).

as with any homebrew please backup your flash card before installation or use.

installation

  • unzip to flash card. make sure the bliptracker folder unzips to the root of the card, so you have a folder called \bliptracker\samples – bliptracker.nds can go anywhere, though.
  • DLDI PATCH the BLIPTRACKER.NDS file – go HERE and look for “dldi win32 right click”
  • default sounds are provided, but can be replace by 16 bit 11kHz-32kHz mono wave files named bd.wav, sn.wav, hh.wav, xx.wav, yy.wav, zz.wav. keep samples small for best performance.
  • operating instructions are on top screen. basic instructions: select and start are stop/start, use the bottom screen to fire beats manually and directional pad and buttons to control sequencer.

made with devkitpro.org and palib.info developer tools. Source code (GPL) – requires devkitpro r20, libdsmi, most recent palib + some minor tweaks to get it to compile against r20 (check the palib formums or mail me).

known issues: tempo doesn’t stay synced – need to disconnect audio from video refresh | tap tempo is a bit weird | max. 15 files in file dialogs | bad wav files can crash bliptracker

hello.

Saturday, April 19th, 2008

everything is broken! and new! but that’s okay. i’ll get around to cleaning up this layout properly at some point.

things from the old page are still kinda here: nds has the nintendo homebrew software ‘bliptracker’, there’s a flash game i helped with at oldgame.html, and some music and stuff up at mshopper and bsc, along with my new band which has a temporary home at myspace.

good. good? good.